In New England, where MIDIOR is headquartered, signs of spring are everywhere and combined with the prospect of moving outside and beyond our inner circles, hope and excitement seem palpable. With the constraints easing, I have finally started to think about how product teams will need to evolve to continue delivering innovative products that keep them in the game. The COVID-19 pandemic both spotlighted and amplified the challenges that global product teams have faced for some time. From different time zones and geographies, to remote work and the rise of video, most of us can now appreciate why distributed teams constrained to the “2 dimensions” of a screen are rarely as innovative or productive as those that are collocated.
Pre-COVID, we could count on at least a few in-person, shared experiences to bind a product team together into something that is greater than the sum of the individual parts. In our virtual reality, we are meeting and schedule dependent - which is neither creative nor fluid – and the equivalent of stopping by someone’s office to chat about an idea is simply less likely. While I will admit that task-oriented work, especially when served up on a platter and wrapped in a bow, is often easier and more efficient to execute when working remotely, generative thinking and creative work are almost impossible to sustain. Our new reality requires us to rethink how to sponsor innovation and I suggest that we reconsider our habits and approaches and not just try to do things the same way, virtually.
We can start by restating the problem: how do you develop new, innovative products and services with a team that is virtual much of the time? How do you create urgency? Inspiration? Momentum? Is the workflow different? At least one key is to be able to quickly get teams to understand context and align on outcomes, without being together or with a customer. I find that this requires an ability to make the problems products will address “come alive” in a virtual, 2-D setting which depends on the ability to set context through telegraphic visuals, pictures, videos and stories. This requires a different sort of creative skill set along with a competency with the tools, and a laser focus on things like production quality that in the past didn’t really matter (think about that Zoom call with the background noise that distracted you or the PowerPoint that lost your attention… and since you were not in a room with others, you did not have the pressure to stay focused). In today’s Zoom culture, if you want to nurture active collaboration, you will need to engage team members via the screen to elicit reactions and advance thinking versus depending on body language as the primary input to steer a dialogue or peer pressure to maintain focus. What is needed will vary with the product – especially its complexity and maturity - since making a new, unsolved problem come alive requires something very different than a problem that has been successfully solved for years. Supplementing existing teams with these new skills as well as conducting professional development around learning styles, communications strategies and visualization tools will all help to evolve conversations and therefore the generative thinking that spawns innovation. The successful, innovative teams in our virtual future are likely to have skills and tools that in the past might have been more common at a movie studio. As a result, we should be looking at our job descriptions, recruiting plans and retention strategies that attract this kind of professional.
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